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One-to-one or even one-to-many communication is only the most elementary form of Internet social life. The very nature of the Internet makes spatial distances largely irrelevant for social interactions. Online gaming moved from simply playing a game with friends to a rather complex form of social life in which the game’s virtual reality spills over into the physical world. The case of World of Warcraft, a popular electronic game with several million players, is one example. Property acquired in the game can be sold online, although such secondary economies are discouraged by Blizzard Entertainment, the publisher of World of Warcraft, ...(100 of 8608 words)